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Topics - UpAllnite Software

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Version 2.3.20 was released from the App Store on April 20, 2018.

Fixed two long standing bugs:
- Issue that would repeat songs in the pregame list if the next song had never been scrolled into view since the last app restart (existed since original release)
- Issue where newly added items in the between inning, situation, pregame list would always appear at the top of the list after app restart (existed since 2014)

 open the team list
 tap once on the team item to select it
 tap again on the team name to start the text editor and pop up the keyboard

Issue Reporting / Crash bug in version 2.3.17 for iOS
« on: March 30, 2018, 08:50:56 pm »
Found a bug in the song cue and duration configuration screen that will crash the app when it reaches playback end.   If you already updated to version 2.3.17, stay away from the [>] button.

Issue Reporting / Apple Music integration broken in iOS 11.3
« on: March 29, 2018, 12:50:36 pm »
Apple Music Users BEWARE iOS 11.3

I've been testing the new Apple Music integration with the iOS 11.3 betas and there were many problems. I downloaded the public version of 11.3 and there are still problems. I will be working to see if I can find workarounds, but for now I would recommend not upgrading to iOS 11.3 until you see a note here that it is working!!

Issue Reporting / iOS version crash when tapping the edit button
« on: March 27, 2018, 01:36:16 pm »
I have been seeing a very occasional crash when the user taps the edit button in the iOS version. 

I have been unable to duplicate the problem in any of my test devices so I suspect there must be something in the sequence of events before it occurs that I'm not aware of.

If anyone has seen this crash happen on their app, could you please reply on this thread with any context around when it happened to you?

Issue Reporting / Apple Music song fading at random times 2.3.8-2.3.13
« on: March 23, 2018, 09:54:33 am »
In order to fade the Apple Music songs in the iOS versions using the restricted player that Apple provides, I am forced to snapshot, incrementally drop to zero, then restore the volume of the device.  This generally works very well, but there were some bugs in the early versions of Apple Music support (2.3.8-2.3.13) that left playback sessions in the background that would fade the volume at random times.  If you are running into this issue, search for the App in the App Store and get the latest version >= 2.3.14.

FAQ - Frequently Asked Questions / Text to Speech voices for Android
« on: March 21, 2018, 09:44:28 am »
Some older Android devices do not have many or any text to speech voices available for the Walkout Songs app to use.

The following link has some helpful directions and screenshots for how to download voices:

I have noticed in my app error logs that some users are running into a problem where they add an Apple Music song and immediately try to play it in the app and get a "File Not Found" error. 

This does not happen frequently, but it happens with multiple songs for the same users.  I believe the problem with each particular song can be resolved by going into the music app, removing the song from the library and then adding it back so I suspect there is some corruption in the library database at the root of the problem.

The really odd thing is that this issue has been going on since I released the Apple Music support and I have received no reports here, via Facebook or nasty negative reviews on the app store.  That suggests that people it is happening to may know the reason.

If you are having the issue and could provide any clues as to what may have happened to your Apple Music library to cause it, please share your thoughts on the problem and how you resolve it.

Android users do not have the luxury of an iTunes library and a built in Apple music subscription so getting music sources for Walkout Song DJ can be more difficult and require purchasing of song files if you don't have a digital music collection left over from the 90's.

The easiest way to gather your song files is to just purchase the individual songs from amazon on your android device.  Amazon will ask you to install their Android app to download your purchases.  Once that is installed, open it and select my music, playlists, and then purchases and it should list what you have bought.  Tap the three dots at the end of each song row and select download and they will be put in your Android music files where walkout song dj can find them.   If you already are using the Amazon Prime Music subscription service, make sure you remove the 'rented' version of the target songs before you purchase them or the rented version will get in the way of the download of the purchased one.

You can also just ask the players to buy their individual song, download the song file and send you their song as a file attachment to an email.  Tap on the song file attachments in the emails and you should get an option to open with Walkout Songs which will put the files in the imports section.  Songs for situations can usually be found free floating around the internet by searching for "mp3 national anthem" for instance.  For those, just download with web browser, find the song in downloads and tap and open with walkout songs.

I know that upfront cost for the songs can be a burden, but if your the team sound person, you can usually request the team help spread the cost. 

If the team or league has a charitable organization designation, I think the cost of music for the game should be a tax deductible donation :)

I am still working to add streaming service sources to both the Android and iOS, but it is a long slow legal process with the services which I have not been able to negotiate so far.

If anyone else has any other methods for gathering music files on Android, please reply here and maybe help out your fellow users.

Version 2.3.8 was released from the App Store on March 14, 2018.

Added features and modifications include:
- Ability to select and play Apple Music Subscription songs

Looks like I may have figured out enough tricks to manage most of the iOS limitations and allow the Walkout Song DJ app to use songs from an Apple Music subscription.  Still can't access the raw audio samples so gain control and equalizer cannot be applied, but everything else seems to be working.

Since lack of support for Apple Music subscription songs is the biggest source of 1 star ratings and negative reviews, it seems like the time is now to accept some limitations and allow the support even if it is not quite at the experience level of purchased songs and let the user make that choice.

I plan on starting a beta with the Apple Music support this week.  If you are interested in participating in the beta, please message me here or on the support forum with your email address.

New features and changes for 2.3.5 include:

- Rewrite of team management and interfaces
- Correctly announce players that do not have numbers
- Improved error message for song files not found opposed to unplayable formats
- Correct button states when deleting last item on any page
- Fix section header alignment of walkout page after import
- Enable name capitalization on Players and Situation entry   

Just wanted to alert users to another option for importing song files that is available with iOS 11. 

There is a new files app in iOS that will show cloud sources for files.  If you put song files in mp3 or m4a format on those cloud drives, you can tap and share them with Walkout Song DJ.

Release Notes / Walkout Song DJ iOS version 2.3.4 ready for beta
« on: February 23, 2018, 01:10:59 pm »
Beta version 2.3.4 for iOS is in review at the app store. The big feature change is a rewrite of the team management to make it much more user friendly. If you would to participate in the iOS beta, send me a pm here or on the support forum with your email address.

Release Notes / First Android release 2.3.3 is ready.
« on: February 16, 2018, 08:08:37 pm »
First production release of Android version is now available:

Still might be a few beta type issues, but should be generally stable and all issues reported will be resolved with priority.

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