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Messages - UpAllnite Software

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FAQ - Frequently Asked Questions / Re: Announcer Volume
« on: February 25, 2020, 05:46:03 am »
Speech volume setting is now available in version 2.5.24 released from the App Store today 2/25/20.  It is on phased release so you may have to search it out directly on the App Store to get the update immediately.  Please give it a try to see how it works and give the app a great review for my amazing responsiveness  :)

FAQ - Frequently Asked Questions / Re: Announcer Volume
« on: February 23, 2020, 09:10:24 pm »
I don't have a text-to-speech volume setting available in the app, but I think there is a volume setting available from the iOS speech engine.  I did not include it before because it is always at max volume and that always seemed too low to me.  I will take a look to see if a volume setting can be added and get that into the next version.

Thanks for your suggestion!

FAQ - Frequently Asked Questions / Re: Announcer Volume
« on: February 23, 2020, 06:40:37 pm »
Is this on Apple or Android?  I have never heard anyone say the text to speech was too loud before.  Also what is the source of your music?

Version 2.5.23 of Walkout Song DJ for iOS was released from the App Store on 2/18/20

Changes for this release:
- Multi-file import from cloud services
- Help updates
- Option to launch Apple Music App from settings and alerts
- Flurry crash and error reporting enable/disable toggle
- Safety backup of data to iCloud
- Prompt to restore safety backup when app started with no data
- Performance enhancements and stability improvements

Enhancement Requests / Re: Batch Import songs
« on: February 20, 2020, 05:01:42 am »
The multiple file select import is now supported in the iOS version 2.5.23 of Walkout Song DJ released on 2/18/20.

General Discussion / Re: Pregame Intro
« on: February 20, 2020, 04:59:05 am »
Can you believe the app has been out since 2013 and a pregame full team announcement feature hasn't been asked about before.   I will add your suggestion as a feature request on the todo list.  In the meantime, if you have a decent voice or another coach/parent that does, you could use the recording option to record the specific voiceover you want and then combine it with a song in the walkout section.

Good to hear!  Not sure why you would have had issues with the older phone... how old is older?

You should be able to open the email with the announcements, tap each announcement and you should have the option to copy to walkout songs.  It will then ask you if they are songs or announcements.  Pick announcement and you will get confirmation.  Then for each player, go to song config, announcement selector, pick import file, and then pick the one with their name that you imported.

If you have the new beta version of Walkout songs on both phones, you could also share the recordings to your iCloud and then on the target phone multi select all the announcements and import them all at once as announcements.

Do the share data action from the config page to export the setup to a file you can email to the other phone and import.

Then you have to download the same music files on the other phone to match the setup as record industry frowns on apps moving music.

You can then go into the 'Recorded Announcements" item on the config page of your source phone to view and export your recorded announcement files.  You can then import those from email and just reconnect them to the proper batters as imported rather then recorded announcements.

FAQ - Frequently Asked Questions / Re: How to import songs
« on: February 15, 2020, 12:40:16 pm »
Do you already have song files or are you looking for how to acquire them?

FAQ - Frequently Asked Questions / Re: How to import songs
« on: January 25, 2020, 04:37:53 pm »
Is this on an Apple or Android device?

General Discussion / Re: Samsung S8 Android Phone
« on: October 22, 2019, 09:18:55 am »
Unfortunately, Apple does not provide any access for Apple Music subscription songs to third party apps on Android, and neither does any other subscription music provider.  I keep watch for changes in that situation on a weekly basis, but so far you do have to purchase each song or use a video to mp3 converter like the one online at to generate mp3 files from YouTube sources.

Reverting back to an iPhone might be the right option for you if all your music is in an Apple Music subscription.  Personally, I would never use my primary phone for walkout songs.  Much easier to just use an old iPhone or iPad.  Load the music with WiFi and then you can even hand it off to someone else if you can't make a game for some reason.

If you would like a refund of the Android purchase, send me a dm with the order ID that google sent you with your receipt and I can do that.

Enhancement Requests / Re: Batch Import songs
« on: October 12, 2019, 08:32:03 pm »
I agree that is tedious... I will check again this week to see if maybe Apple has added the support in iOS 13.  It seems ridiculous for iOS to support multi selection, but only post the first item in the list to the app target but that's what happens 🤷🏼‍♂️

Enhancement Requests / Re: Batch Import songs
« on: October 12, 2019, 03:49:57 pm »
Are you on Apple or Android?  I have that implemented already on Apple, but iOS will only send one of the files to my app even when you select more.  I assume they will eventually fix it, but not so far.  I have some work to add that function in the Android version, but it is on on my priority list to add.

Issue Reporting / Apple Music and Text to Speech overlap with iOS 13
« on: October 01, 2019, 09:41:12 am »
Apple did a bit of a butcher job with the overlapping of text to speech with the Apple Music player in iOS 13 and it is still broken in all the patches up to 13.1.2.  As a workaround until they figure it out... you can:

- try different voices (the behavior is different with each).
- try to either completely overlap the song and announcement or keep them from overlapping at all (one starting while the other is playing is the broken piece)
- purchase the specific songs you use for walk ups. (Non-Apple music songs do not use the problem player)
- use an alternate Apple device on iOS 12 or earlier.

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