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Messages - UpAllnite Software

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421
I plan on starting the Andriod version this spring, but I have no clue how long it will take.   I will try to post status updates here and on the facebook page as progress is made.

422
FAQ - Frequently Asked Questions / Re: Does software work with Spotify
« on: February 24, 2017, 06:51:15 am »
It doesnt work with spotify yet, but i am working on that right now and it looks promising.  Probably just a couple weeks until i have a beta ready.  If you would like, i could add you to the beta list so you can try it as soon as its working.

423
Enhancement Requests / Re: Enhancement Suggestions by JSilva
« on: February 19, 2017, 09:09:20 pm »
I will take a listen to those two songs and see how a delay would work and how long it would need to be.

Thanks again for your suggestions!

424
Enhancement Requests / Re: Enhancement Suggestions by JSilva
« on: February 19, 2017, 06:35:57 pm »
That makes sense on the gain slider.  I probably could at least at a value display so you know what value you are setting.

The fade function is not enabled at the start unless you set a cue time and not at the end unless your duration stops before the normal song end.  It is assumed that most songs fade at start and end by themselves.  The reason I asked is that the natural fade time between start and end of songs is normally enough to not make the transition sound abrubt.  Are you encountering some songs that are sounding abrubt?  Can you send me examples?

425
Enhancement Requests / Re: Enhancement Suggestions by JSilva
« on: February 19, 2017, 04:41:52 pm »
I hadn't considered anything other than the slider control for gain.  Direct data entry is discouraged in the Apple user interface guidelines when other controls can do the job.  What is the specific problem with the slider that you are hoping i can solve with a direct entry control?

Interesting request on the time break between pre game playlist.  I haven't heard that request before, but it probably would not be difficult to implement.  I will try that out and see how it sounds for the next version.  For your pregame list, do you adjust the start and duration so the fade function comes into play or are you just playing a list of complete songs?

426
General Discussion / Re: Gain Control
« on: February 19, 2017, 02:03:26 pm »
You are correct in the purpose of the gain control and if you are gettng distortion, perhaps turn louder songs down rather than quieter songs up.   I dont think the iTunes adjustment should have any affect on the playback in Walkout songs.  I use the most basic ios player and actually modify the sound samples to achieve gain fade and equalizer affects for the app. 

427
Issue Reporting / Re: No bluetooth audio
« on: February 15, 2017, 12:03:25 pm »
You should just have to go to the app store and locate Walkout Song DJ and then tap on the cloud icon to download the released version.

428
Issue Reporting / Re: No bluetooth audio
« on: February 15, 2017, 08:31:32 am »
It will update the app you have and work with your existing configuration.  It is the same binaries that will be released publicly when Apple completes their review.

429
Issue Reporting / Re: No bluetooth audio
« on: February 15, 2017, 05:43:08 am »
I requested an expedited review so hopefully some time today, but the beta with the fix is already available.  I will send you the invite for the beta so you can use it for the game.

430
Issue Reporting / Re: No bluetooth audio
« on: February 14, 2017, 11:45:52 am »
I have analyzed the reported issue and found a problem created by the addition of the player announcement feature for version 2.3.0.

I put together a new version 2.3.1 that will support bluetooth output and the player announcement function.

That version has been submitted to Apple for beta and public release review this morning (2/14/17).   

431
Issue Reporting / Re: No bluetooth audio
« on: February 14, 2017, 05:25:41 am »
I will check into it today... i have a hunch what might be the cause. 

432
Release Notes / Release Notes for version 2.3.0
« on: February 13, 2017, 02:13:31 pm »
Version 2.3.0 was released from the App Store on February 13, 2017.

Added features and modifications include:
- Fixed bug with iOS 10 that had the player controls colliding with the device status bar when opened in landscape on iPhone.
- Fixed bug with drifting position of the team selection control on iPhone.
- Fixed bug where reset data was not reloading the inning, situational, and pregame views.
- Now persists the last played song highlight when switching between tabs
- Player announcement can be played without walkout song for visiting team courtesy
- Fade time seconds are now configurable
- New button to extend song play to end of the song
- New option to import mp3, m4a, aac, and wav files from email attachments
- Imported files can be used for songs or announcements
- New option to record an announcement for players
- Interface clutter reduced for iPad screens

433
FAQ - Frequently Asked Questions / Re: Sharing data between devices
« on: February 12, 2017, 11:47:58 am »
Yes...  that has been possible since early versions of the app.

First make sure both devices have been synced with ITunes so they have the same sound library.  The app cannot do that part.

From there, open the device that has the data you want to share and open the configure menu form the gear icon.  Select the 'export data' button and it will gather the configuration data into an email attachment that you can email to yourself.

You can then open that email on the other device, long press on the file attachment and select 'copy to Walkout Songs' which will import that data.

434
General Discussion / Re: Cue Time and Duration Suggestion
« on: February 12, 2017, 11:38:33 am »
In the latest versions, you can you tap and drag down or up on each digit to select the exact time you want... have you tried that option?

You can also just play the song to roughly the spot you want and then hit the bracket buttons.  Then you use the the plus/minus for fine adjustment.

435
Issue Reporting / Re: Uploading music to Walkout Song DJ
« on: February 07, 2017, 11:46:58 am »
Unfortunately, there is still no support in Walkout Song DJ for using Apple Music songs.

I recently spent a couple weeks trying to get Apple music support working and the result was just not good enough to release. The Apple programming interfaces to support the playing of Apple Music songs were very recently added and are just too basic and limited to support the musical manipulation required for clipping, fading and other essential features of Walkout Song DJ. Yes, I could get them to play, but I would have to manipulate the volume of the whole device to do fades. That doesn't work when you need to start an audible player announcement during the fade.

Keep in mind that Apple Music Songs have digital rights protection because you are subscribing to a service rather than buying the rights to an individual song. Apple cannot provide third party apps with access to raw sound samples which could be rerecorded in original quality without protection.

I do think Apple will improve the interfaces to play Apple Music songs in the future. I will watch future iOS releases for the opportunity to add that support. I am also looking at the interfaces for Spotify as those look more promising in the short term and they have a much larger subscriber base

The simplest current solution for you is just to go to iTunes app (not the Music app) on your device and purchase the individual songs and download to your device.

There will be additional options in the new update to Walkout Songs DJ that is currently in beta test.   With the new version you can import songs that are emailed to you in mp3, m4a, and .aac format so you could request the team members purchase their songs and email them to you for import into Walkout Song DJ.

I expect to release the new version by the end of next week ~Feb 16th.

If you desperately need the new file import support, I could add your email to the beta list and you could try the app out before public release.

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