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#1
Issue Reporting / Ai voices removed by Ai vendor...
Last post by UpAllnite Software - March 25, 2025, 07:59:46 PM
The AI vendor used by walkout song DJ recently removed the Lucas voice and possibly others leading to a confusing error message "unable to generate Murf. AI announcement.  Please check your internet and try again." 

The solution is to simply choose another voice and announcement generation should work again.

I will improve that error message in the next version of both the Apple and Android versions.
#2
FAQ - Frequently Asked Questions / Re: Volume loss
Last post by UpAllnite Software - March 20, 2025, 07:45:30 PM
Yes, 'audio in' is where you would plug the aux cord either from your phone or from the Bluetooth receiver.
#3
FAQ - Frequently Asked Questions / Re: Volume loss
Last post by AJ1234 - March 20, 2025, 07:17:21 PM
I only see USB, audio in, DC in 5v. Is auxiliary another name of one of those?
#4
FAQ - Frequently Asked Questions / Re: Volume loss
Last post by UpAllnite Software - March 20, 2025, 05:33:42 PM
If one song played fine and then the next was inaudible, then what you are describing is a failure of the speaker to restore the volume after a fade out.  Apple Music has this ridiculous interface where we cannot turn down just the Apple Music player.  We have to turn down the global device volume and then turn it back on real quick for the next song.  Some Bluetooth speakers ignore the volume restore if there isn't something playing.  I have tried tinkering with an option to play a basically inaudible song while the volume restored and the results were not full proof enough to release.  I would recommend trying that little Bluetooth receiver from amazon with this speaker. The xg300 does have an aux-in port and usb connector on one side that should work with that receiver.  You could also just use an aux cable from your phone to the speaker.
#5
FAQ - Frequently Asked Questions / Re: Volume loss
Last post by AJ1234 - March 20, 2025, 04:00:44 PM
Correct. I used this app with the same speaker last year and now it seems very quiet. I took it outside to play around with it today. I did have on occasion one song play loud and the next song was almost inaudible. I have a Sony XG300 Bluetooth speaker.
#6
FAQ - Frequently Asked Questions / Re: Volume loss
Last post by UpAllnite Software - March 20, 2025, 02:31:06 PM
What model of speaker are you trying to use?  You mention 'this year' in your original comment...  did it work in previous years with usable volume and this same speaker and now it doesn't?
#7
FAQ - Frequently Asked Questions / Re: Volume loss
Last post by AJ1234 - March 20, 2025, 05:52:42 AM
It's hard to say just playing it on my phone because a phone speaker isn't that loud. Or maybe it is the same issue. I read about your recommendation to purchase an amplifier from Amazon and wondered if that's what I need, but my speaker doesn't have an auxiliary mode. All I know is I can't play the lineup like it is because nobody could hear it.
#8
FAQ - Frequently Asked Questions / Re: Volume loss
Last post by UpAllnite Software - March 19, 2025, 10:06:59 PM
Nothing changed in that area and I have not received any other reports of low volume. Do you see the same volume issue when not using the Bluetooth speaker?
#9
FAQ - Frequently Asked Questions / Volume loss
Last post by AJ1234 - March 19, 2025, 11:31:45 AM
I am having issues with extremely low volume this year. I use a Bluetooth speaker. Did something happen to the app that caused this problem?
#10
General Discussion / Re: Pregame Intro
Last post by UpAllnite Software - March 01, 2025, 06:17:28 PM
Not yet, but we are actively working on it now... It turns out to be pretty complicated to do the setup interface, as the teams and lineups change so much in the level of play for most users of the app.  If you have a few minutes and really want this feature, could you reply with some detail of how you envision how it works and how it could be setup?